(basically, if yopu fuse the 4 Epics and then fuse Razhin, he doesn't appears anymore on Fusion options so you lose the chance to fuse again the epics).Īnyways, back to Bloodfeather, she's pretty good (specially for FtP). I’ve also saw people advising to first keep the Fusion heros, >then< fuse them again because Razhin fusing options dissapear after you fuse him. Personally, I have lots of repeats of each -and the Orc dog can be farmed-) (I saw players getting problems with some of the required heros for Razhin. Worth keeping before Fusion if you have repeats. Just my thoughts, thanks again, your site is INCREDIBLE! □ She is definitely worth a lot more than fusion fodder for Rhazin. Her huge weakness is the lack of an AoE attack, which admittedly is a huge flaw and takes her out of contention for S and A tier, but in my experience she is deserving of a B, at least. Bloodfeather mops the floor with all of them, to the point that I’m pondering feeding them to Bloodfeather to 6* her. I have a lot of the Epic champions ranked B in your tier list – Jareg, Jizoh, Fenax, Khatun, Grahkkus, Dark Elhain etc. Use it against the next person in line to attack you, and they’re either out of commission for a few, or dead. The 50% decreased turn meter debuff on Charged Shot is huge. In Arena, she and MM are consistently the only characters alive after the opponents first round of attack.i have her decked out in Divine Offense and Speed, with Atk and Atk% on a lot of artifacts, and she hits HARD. Thanks for your hard work.īloodfeather is one of my best characters, in a roster that includes fully ascended Ronda, Miscreated Monster, Galek, Dark Elhain, etc. Raid Shadow Legends Bloodfeather Champion Guide by mAd Capper () Raid Shadow Legends Patch Notes V6.10.() Raid Shadow Legends Patch Notes V1.12.Increases Ally C.RATE in Faction Crypts by 20%.Įquipment Set for Arena, Campaign, Faction WarsĮquipment Set for Clan Boss, Dungeons, Doom TowerĪttack%, Critical Rate, Critical Damage, Speed, Accuracyīanner (Accuracy) Bloodfeather Mastery Guide Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction Wars Has an extra 20% chance of inflicting a critical hit. Decreases the target’s Turn Meter by 30%. Places a 60% debuff for 2 turns.Īttacks 1 enemy. Has an extra 20% chance of inflicting a critical hit.Īttacks 1 enemy.
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